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PC Gamer (Italian) 30
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PC Gamer IT CD 30 2-2.iso
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incoming.EXE
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africa
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africa.odl
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Text File
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1998-03-15
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43KB
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include "asc\misc\standard.odl"
land
"asc\africa\tland1.bin"
"ASC\africa\city2tc.bin"
texture "africa\l0.ppm" low
texture "africa\l1.ppm" low
texture "africa\l2.ppm" low
texture "africa\l3.ppm" low
texture "africa\l4.ppm" low
texture "africa\l5.ppm" low
texture "africa\l6.ppm" low
texture "africa\l7.ppm" low
sky
flat
texture "clouds\flatcld52.ppm"
RGB 0 23 90
RGB 0 42 125
RGB 0 80 160
RGB 34 107 190
RGB 76 146 213
RGB 29 69 121
RGB 6 25 46
RGB 7 14 45
fog 0 20 45
cloud level -6226
ambiance 40 18 14
direct 200 128 110
from -2.000000 -0.700000 -1.700000 not_unit
offset 145600
#***********************************
# Player Craft
#***********************************
type "helicopter"
name "commanche"
objfile "pweapons\pcexport\comanche.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comanche.ian"
texture "pweapons\dsrtcam2.ppm" transparent
group "human"
hitpoints 150
sfx "helicopt" min 800 max 12000 loop
dynamics "helicopter"
mass 200
max altitude 4000
yaw acc 2
pitch acc 4
roll acc 2
linear acc 4
up thrust 10
bank stability 20%
max vel 70
cockpit 0 27 88
cannons
pos 0 72 140
secondary_cannons
pos 50 52 20
pos -50 52 20
shadow "effects\comanche shd 1.ppm" transparent alpha low
child "HELI FLW"
objfile "pweapons\pcexport\Comflwhl.ian" scale 10.2
texture "pweapons\dsrtcam2.ppm"
drawtype double sided
position -15 -20 0
sibling "HELI FRW"
objfile "pweapons\pcexport\Comfrwhl.ian" scale 10.2
texture "pweapons\dsrtcam2.ppm"
drawtype double sided
position 15 -20 0
sibling "HELI RW"
objfile "pweapons\pcexport\Comrrwhl.ian" scale 10.2
texture "pweapons\dsrtcam2.ppm"
drawtype double sided
position 0 -18 10
sibling "HELI FLFP"
objfile "pweapons\pcexport\Comflflp.ian" scale 10.2
texture "pweapons\dsrtcam2.ppm"
drawtype double sided
position 16 56 0 forward 0 0 1 up -1 0 0
sibling "HELI FRFP"
objfile "pweapons\pcexport\Comfrflp.ian" scale 10.2
texture "pweapons\dsrtcam2.ppm"
drawtype double sided
position -16 56 0 forward 0 0 1 up 1 0 0
sibling "HELI RLFP"
objfile "pweapons\pcexport\Comrlflp.ian" scale 10.2
texture "pweapons\dsrtcam2.ppm"
drawtype double sided
position 8 62 -190 forward 0 0 1 up -1 0 0
sibling "HELI RRFP"
objfile "pweapons\pcexport\Comrrflp.ian" scale 10.2
texture "pweapons\dsrtcam2.ppm"
drawtype double sided
position -8 62 -190 forward 0 0 1 up 1 0 0
sibling "helirpodl"
objfile "pweapons\pcexport\comrpod.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
texture "pweapons\dsrtcam2.ppm"
position -50 52 0
sibling "helirpodr"
objfile as "helirpodl"
position 50 52 0
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 62 43 8
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -62 43 8
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "wlight"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position 0 47 -275
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "rlight2"
sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
texture "smoke.ppm"
position 0 67 -65
colourfade speed 1
colour 200 0 0
colour 150 0 0
colour 50 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "Ktrot"
objfile "pweapons\pcexport\Comtrotr.ian" scale 10.2
texture "pweapons\dsrtcam2.ppm"
position 0 47 -236
operate "spin" 2 0 0
drawtype double sided
sibling "Kmrot"
objfile "pweapons\pcexport\helirotr.ian" scale 9.4
texture "pweapons\misc.ppm" transparent
position 0 0 0
operate "spin" 0 0.7 0
drawtype double sided semi transparent
parent
animate
"HELI FLFP" position 16 56 0
"HELI FRFP" position -16 56 0
"HELI RLFP" position 8 62 -190
"HELI RRFP" position -8 62 -190
wait
"HELI RW" position 0 0 0
"HELI FLW" position 0 0 0
"HELI FRW" position 0 0 0
end
;*****************************
type "cobra"
name "cobra"
objfile "pweapons\pcexport\cobra.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\cobra.ian"
texture "pweapons\dsrtcam2.ppm" transparent low
drawtype flipx flipz
group "human"
hitpoints 150
sfx "helicopt" min 800 max 12000 loop
dynamics "helicopter"
mass 150
max altitude 6500
yaw acc 2
pitch acc 4
roll acc 3
linear acc 5
up thrust 20
bank stability 20%
max vel 70
cockpit 0 37 100
cannons
pos 0 115 150
secondary_cannons
pos 50 94 30
pos -50 94 30
shadow "effects\cobra-shad.ppm" transparent alpha low
child "cobrpodl"
objfile "pweapons\pcexport\comrpod.ian" scale 10.2
objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
texture "pweapons\dsrtcam2.ppm" transparent low
position -50 94 0
sibling "cobrpodr"
objfile as "cobrpodl"
position 50 94 0
sibling "cglight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 53 86 -8
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "crlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -53 86 -8
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "cwlight"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position 0 83 -260
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "trot"
objfile "pweapons\pcexport\helitrot.ian" scale 22.2
texture "pweapons\misc.ppm" transparent
position -4 30 -286
operate "spin" 2 0 0
drawtype double sided semi transparent
sibling "mrot"
objfile "pweapons\pcexport\helirotr.ian" scale 11.2
texture "pweapons\misc.ppm" transparent
position 0 20 0
operate "spin" 0 0.75 0
drawtype double sided semi transparent
;*****************************
type "vtol"
name "harrier"
objfile "pweapons\pcexport\harrier.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\harrier.ian"
texture "pweapons\dsrtcam2.ppm" transparent low
group "human"
subgroup "VTOL"
hitpoints 300
dynamics "vtol"
mass 120
max altitude 9000
max vel 100
min vel 0
pitch acc 0.7
yaw acc 0.8
roll acc 1.6
linear acc 7
bank stability 0.5%
linear drag 30%
angular drag 35%
cockpit 0 -25 226
sfx "plvtol" min 500 max 10000 loop
cannons
pos -45 15 100
pos 45 15 100
secondary_cannons
pos -93 0 0
pos 93 0 0
shadow "effects\harrier shd 1.ppm" transparent alpha low
child "VTOL LGBL"
objfile "pweapons\pcexport\Harlgbl.ian" scale 15
texture "pweapons\dsrtcam2.ppm" transparent low
position 9 22.8 1 forward 0 0 1 up -1 0 0
sibling "VTOL LGBR"
objfile "pweapons\pcexport\Harlgbr.ian" scale 15
texture "pweapons\dsrtcam2.ppm" transparent low
position -9 22.8 1 forward 0 0 1 up 1 0 0
sibling "VTOL LGFL"
objfile "pweapons\pcexport\Harlgfl.ian" scale 15
texture "pweapons\dsrtcam2.ppm" transparent low
position 12 23.48 5 forward 0 0 1 up -1 0 0
sibling "VTOL LGFR"
objfile "pweapons\pcexport\Harlgfr.ian" scale 15
texture "pweapons\dsrtcam2.ppm" transparent low
position -12 23.48 5 forward 0 0 1 up 1 0 0
sibling "VTOL RW"
objfile "pweapons\pcexport\Harbwhel.ian" scale 15
texture "pweapons\dsrtcam2.ppm" transparent low
position 0 10 25 forward 0 1 0 up 0 0 -1
sibling "VTOL FW"
objfile "pweapons\pcexport\Harfwhel.ian" scale 15
texture "pweapons\dsrtcam2.ppm" transparent low
position 0 10 163 forward 0 1 0 up 0 0 -1
sibling "VTOL WW"
objfile "pweapons\pcexport\Harwwhel.ian" scale 15
texture "pweapons\dsrtcam2.ppm" transparent low
position 0 -2.5 -45 forward 0 1 0 up 0 0 -1
sibling "msm1"
objfile "pweapons\pcexport\msm.ian" scale 3
texture "pweapons\dsrtcam2.ppm" transparent low
position -77 9 29
sibling "msm2"
objfile as "msm1"
position 77 9 29
sibling "msm3"
objfile as "msm1"
position -93 9 29
sibling "msm4"
objfile as "msm1"
position 93 9 29
sibling "enginer"
objfile "pweapons\pcexport\harjets.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\harjets.ian"
texture "pweapons\dsrtcam2.ppm" transparent low
position 0 0 0
sibling "enginef"
objfile as "enginer"
position 0 0 76
sibling "harirpod"
objfile "pweapons\pcexport\harirpod.ian" scale 15
objfile lod 1 "pweapons\pcexport\low\harirpod.ian"
texture "pweapons\dsrtcam2.ppm" transparent low
position 0 0 41
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 157 1 -46
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -157 1 -46
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
sibling "rlight2"
sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
texture "smoke.ppm"
position 0 -32 53
colourfade speed 1
colour 200 0 0
colour 150 0 0
colour 50 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "wlight1"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position 0 -15 -242
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "wlight2"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position 157 1 -49
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
sibling "wlight3"
sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
texture "smoke.ppm"
position -157 1 -49
colourfade speed 1
colour 200 200 200
colour 0 0 0
colour 50 50 50
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
colour 0 0 0
parent
animate
"VTOL LGBL" position 12 22.8 1
"VTOL LGBR" position -12 22.8 1
"VTOL LGFL" position 12 23.48 5
"VTOL LGFR" position -12 23.48 5
"enginer" position 0 0 0 forward 0 1 0 up 0 0 1
"enginef" position 0 0 76 forward 0 1 0 up 0 0 1
wait
"VTOL WW" position 0 0 -45
"VTOL RW" position 0 25.29 -5
"VTOL FW" position 0 22.23 143
end
#***********************************
# Player Ground Craft
#***********************************
type "tanktrk4"
objfile "pweapons\pcexport\tanktrk4.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tanktrk4.ian" scale 6
texture "pweapons\misc.ppm" transparent
type "tanktrk3"
objfile "pweapons\pcexport\tanktrk3.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tanktrk3.ian" scale 6
texture "pweapons\misc.ppm" transparent
type "tanktrk2"
objfile "pweapons\pcexport\tanktrk2.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tanktrk2.ian" scale 6
texture "pweapons\misc.ppm" transparent
type "tanktrk1"
objfile "pweapons\pcexport\tanktrk1.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tanktrk1.ian" scale 6
texture "pweapons\misc.ppm" transparent
type "tank1"
name "tank2"
objfile as "tanktrk4"
group "human"
subgroup "tank"
dynamics "tank"
mass 150
max altitude 10
linear drag 30%
max vel 35
min vel 0
yaw acc 0.8
linear acc 2
bank stability 100%
hitpoints 300
sfx "pltank1" min 200 max 2000 loop
shadow "effects\hovcft shd 1.ppm" transparent alpha low
drawtype viewh
with_turret
child "tankturr"
objfile "pweapons\pcexport\tankturr.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankturr.ian" scale 6
texture "pweapons\dsrtcam2.ppm"
position 0 0 0
child "tankgun"
objfile "pweapons\pcexport\tankgun.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankgun.ian" scale 6
texture "pweapons\dsrtcam2.ppm"
position 0 -65 55
<<
sibling "t1body"
objfile "pweapons\pcexport\tankbody.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankbody.ian" scale 6
texture "pweapons\dsrtcam2.ppm"
position 0 0 0
parent
cannons
pos 0 0 128 "tankgun"
secondary_cannons
pos 0 -65 202
cockpit 0 -90 0
sfx "pltank1" min 200 max 2000 loop
animatemodel
"tanktrk4"
"tanktrk3"
"tanktrk2"
"tanktrk1"
end
type "tank2"
name "tank1"
objfile as "tanktrk4"
texture "pweapons\misc.ppm"
group "human"
subgroup "tank"
dynamics "tank"
mass 120
max altitude 0
linear drag 30%
max vel 30
min vel 0
yaw acc 0.8
linear acc 1.5
bank stability 100%
hitpoints 300
drawtype viewh
child "t2gun1"
objfile "pweapons\pcexport\tankrecg.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankrecg.ian" scale 6
texture "pweapons\dsrtcam2.ppm"
position 30 -65 8
drawtype viewh
sibling "t2gun2"
objfile as "t2gun1"
position -30 -65 8
sibling "tankreco"
objfile "pweapons\pcexport\tankreco.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankreco.ian" scale 6
texture "pweapons\dsrtcam2.ppm"
position 0 0 0
drawtype viewh
sibling "t2body"
objfile as "t1body"
position 0 0 0
parent
cockpit 0 -81 0
cannons
pos 0 0 53 "t2gun1"
pos -60 0 53 "t2gun2"
secondary_cannons
pos -30 -19 -19
shadow "effects\hovcft shd 1.ppm" transparent alpha low
sfx "pltank1" min 200 max 2000 loop
animatemodel
"tanktrk4"
"tanktrk3"
"tanktrk2"
"tanktrk1"
end
#=====================================================
type "AItank1"
name "tank2"
objfile as "tanktrk4"
group "human"
subgroup "aihuman"
dynamics "tank"
mass 150
max altitude 0
linear drag 30%
max vel 35
min vel 0
yaw acc 0.8
linear acc 2
bank stability 100%
hitpoints 150
sfx "pltank1" min 200 max 2000 loop
shadow "effects\hovcft shd 1.ppm" transparent alpha low
drawtype viewh
with_turret
child "AItankturr"
objfile as "tankturr"
position 0 0 0
child "AItankgun"
objfile as "tankgun"
position 0 -65 55
<<
sibling "AIt1body"
objfile as "t1body"
position 0 0 0
parent
cannons
pos 0 0 128 "AItankgun"
secondary_cannons
pos 0 -65 203
cockpit 0 -90 0
sfx "pltank1" min 200 max 2000 loop
animatemodel
"tanktrk4"
"tanktrk3"
"tanktrk2"
"tanktrk1"
end
type "AItank2"
name "tank1"
objfile as "tanktrk4"
texture "pweapons\misc.ppm"
group "human"
subgroup "aihuman"
dynamics "tank"
mass 120
max altitude 0
linear drag 30%
max vel 25
min vel 0
yaw acc 0.8
linear acc 1.5
bank stability 100%
hitpoints 150
drawtype viewh
child "AIt2gun1"
objfile as "t2gun1"
position 30 -65 8
drawtype viewh
sibling "AIt2gun2"
objfile as "t2gun1"
position -30 -65 8
sibling "AItankreco"
objfile as "tankreco"
position 0 0 0
drawtype viewh
sibling "AIt2body"
objfile as "t1body"
position 0 0 0
parent
cockpit 0 -81 0
cannons
pos 0 0 53 "AIt2gun1"
pos -60 0 53 "AIt2gun2"
secondary_cannons
pos 14 -19 -19
pos -14 -19 -19
shadow "effects\hovcft shd 1.ppm" transparent alpha low
sfx "pltank1" min 200 max 2000 loop
animatemodel
"tanktrk4"
"tanktrk3"
"tanktrk2"
"tanktrk1"
end
type "AItank3"
name "comptank"
objfile as "tanktrk4"
group "human"
subgroup "aihuman"
dynamics "tank"
mass 60
max altitude 0
linear drag 30%
max vel 8
min vel 0
yaw acc 0.8
linear acc 3
bank stability 100%
hitpoints 350
shadow "effects\hovcft shd 1.ppm" transparent alpha low
sfx "pltank1" min 200 max 2000 loop
animatemodel
"tanktrk4"
"tanktrk3"
"tanktrk2"
"tanktrk1"
end
child "t3body"
objfile as "t1body"
position 0 0 0
sibling "tankcomp"
objfile "pweapons\pcexport\tankcomp.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankcomp.ian" scale 6
texture "pweapons\dsrtcam2.ppm"
position 0 0 0
type "AItank4"
name "trantank"
objfile as "tanktrk4"
group "human"
subgroup "aihuman"
dynamics "tank"
mass 60
max altitude 0
linear drag 30%
max vel 35
min vel 0
yaw acc 0.8
linear acc 3
bank stability 100%
hitpoints 350
shadow "effects\hovcft shd 1.ppm" transparent alpha low
sfx "pltank1" min 200 max 2000 loop
animatemodel
"tanktrk4"
"tanktrk3"
"tanktrk2"
"tanktrk1"
end
child "t4body"
objfile as "t1body"
position 0 0 0
sibling "tankcari"
objfile "pweapons\pcexport\tankcari.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankcari.ian" scale 6
texture "pweapons\dsrtcam2.ppm"
position 0 0 0
type "AItank5"
name "rectank"
objfile as "tanktrk4"
group "human"
subgroup "aihuman"
dynamics "tank"
mass 60
max altitude 0
linear drag 30%
max vel 35
min vel 0
yaw acc 0.8
linear acc 3
bank stability 100%
hitpoints 350
shadow "effects\hovcft shd 1.ppm" transparent alpha low
sfx "pltank1" min 200 max 2000 loop
animatemodel
"tanktrk4"
"tanktrk3"
"tanktrk2"
"tanktrk1"
end
child "t5body"
objfile as "t1body"
position 0 0 0
sibling "tankrbod"
objfile "pweapons\pcexport\tankrbod.ian" scale 6
objfile lod 1 "pweapons\pcexport\low\tankrbod.ian" scale 6
texture "pweapons\dsrtcam2.ppm"
position 0 0 0
type "tranheli"
name "transport helicopter"
objfile "pweapons\pcexport\helicptr.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "aihuman"
hitpoints 40
points 1000
sfx "helicopt" min 800 max 12000 loop
dynamics "helicopter"
mass 200
yaw acc 2
pitch acc 3
roll acc 2
linear acc 2
up thrust 10
max altitude 3300
bank stability 20%
max vel 42
min vel 0
flameout 10
cannons
pos 34 107 55
pos -34 107 55
shadow "effects\cobra-shad.ppm" transparent alpha low
child "helipivt"
objfile "pweapons\pcexport\helipivt.ian" scale 10
objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
texture "pweapons\dsrtcam2.ppm"
position 0 0 0
sibling "helimrot"
objfile as "Kmrot"
position 0 -1 0
operate "spin" 0 0.7 0
drawtype double sided semi transparent
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 79 104 -17
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -79 104 -17
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
type "statheli"
name "transport helicopter"
objfile as "tranheli"
group "human"
subgroup "aihuman"
hitpoints 40
points 1000
operate "update"
sfx "helicopt" min 800 max 12000 loop
shadow "effects\comanche shd 1.ppm" transparent alpha low
child "Stathelipivt"
objfile as "helipivt"
position 0 0 0
sibling "Smrot"
objfile as "Kmrot"
position 0 -1 0
operate "spin" 0 0.4 0
drawtype double sided semi transparent
sibling "glight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
texture "smoke.ppm"
position 79 104 -17
colourfade speed 2
colour 0 90 30
colour 0 50 17
colour 0 10 3
colour 0 50 17
colour 0 90 30
colour 0 140 50
colour 0 200 70
colour 0 140 50
sibling "rlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
texture "smoke.ppm"
position -79 104 -17
colourfade speed 2
colour 240 0 0
colour 190 0 0
colour 120 0 0
colour 67 0 0
colour 13 0 0
colour 67 0 0
colour 120 0 0
colour 190 0 0
#***********************************
#Fixed guns
#***********************************
type "laser gun"
name "gun"
objfile "pweapons\pcexport\laserbse.ian" scale 11
objfile lod 1 "pweapons\pcexport\low\laserbse.ian"
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "gun"
hitpoints 120
points 1000
dynamics "gun"
mass 100
pitch acc 5.6
yaw acc 8
max ang 90
min ang 5
linear drag 207%
child "Lbase"
objfile "pweapons\pcexport\Lasertt.ian" scale 11
objfile lod 1 "pweapons\pcexport\low\Lasertt.ian"
texture "pweapons\dsrtcam2.ppm"
position 0 5 0
drawtype gun_base
child "lasturr"
objfile "pweapons\pcexport\lasertur.ian" scale 11
objfile lod 1 "pweapons\pcexport\low\lasertur.ian"
texture "pweapons\dsrtcam2.ppm"
position 0 -79 0
child "Llasguns"
objfile "pweapons\pcexport\lasergun.ian" scale 11
objfile lod 1 "pweapons\pcexport\low\lasergun.ian"
texture "pweapons\dsrtcam2.ppm"
position -26 -1 74
sibling "Rlasguns"
objfile as "Llasguns"
position 26 -1 74
parent
cannons
pos -26 -1 152 "Llasguns"
pos 26 -1 152 "Rlasguns"
cockpit 0 0 115
type "rack"
name "rack"
objfile "pweapons\pcexport\rktrkbs.ian" scale 5
objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "gun"
hitpoints 50
points 1000
dynamics "gun"
mass 75
angular acc 2
pitch acc 10
yaw acc 17
max ang 50
min ang 45
linear drag 300%
cannons
pos -25 0 33
pos 25 0 33
pos -25 -18 33
pos 25 -18 33
pos -12 0 33
pos 12 0 33
pos -12 -18 33
pos 12 -18 33
drawtype viewh
child "rackc1"
objfile "pweapons\pcexport\rktrack.ian" scale 5
objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
texture "pweapons\dsrtcam2.ppm"
position 0 -27 0
#***********************************
# Pods & Crates
#***********************************
type "wcrate1"
objfile "backgrnd\pcexport\level1\wcrate1.ian" scale 16
texture "pweapons\misc.ppm" transparent
group "human"
hitpoints 200
dynamics "gravity"
child "crlite"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=250 250 0
texture "smoke.ppm"
position 0 -48 0
colourfade speed 2
colour 200 200 0
colour 150 200 50
colour 100 200 100
colour 50 200 150
colour 0 200 200
colour 50 200 150
colour 100 200 100
colour 150 200 50
type "recpod2"
objfile "backgrnd\pcexport\level1\recpod2.ian" scale 14
objfile lod 1 "backgrnd\pcexport\low\recpod2.ian"
texture "pweapons\dsrtcam2.ppm"
group "human"
hitpoints 200
points 1000
dynamics "gravity"
child "podlight"
sprite u=65 v=191 w=64 h=64 size=8 colour 1=200 0 0
texture "smoke.ppm"
position 0 -15 10
colourfade speed 2
colour 200 200 0
colour 200 150 50
colour 200 100 100
colour 200 50 150
colour 200 0 200
colour 200 50 150
colour 200 100 100
colour 200 150 50
#***********************************
# Buildings w/ 3 damage levels
#***********************************
type "radiotel"
name "main satellite dish"
objfile "backgrnd\pcexport\level1\radiobse.ian" scale 11
objfile lod 1 "backgrnd\pcexport\low\radiobse.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "adata"
hitpoints 500
points 1500
operate "update"
oncollision "newburn1rad"
child "radiodsh"
objfile "backgrnd\pcexport\level1\radiodsh.ian" scale 11
objfile lod 1 "backgrnd\pcexport\low\radiodsh.ian"
texture "backgrnd\whites.ppm" transparent
position 0 -546 63
forward 0.708241 -0.472795 0.52427 up 0 0.742623 0.66971
type "radioteld1"
objfile "backgrnd\pcexport\level2\radiotel.ian" scale 11
texture "backgrnd\whites.ppm" transparent
type "radioteld2"
objfile "backgrnd\pcexport\level3\radiotel.ian" scale 11
texture "backgrnd\whites.ppm" transparent
type "radiotel2"
objfile as "radiotel"
group "human"
hitpoints 300
points 1500
operate "update"
oncollision "newburn1rad"
child "radiodsh2"
objfile as "radiodsh"
position 0 -546 63
forward 0.708241 -0.472795 0.52427 up 0 0.742623 0.66971
type "radiotel2d1"
objfile as "radioteld1"
type "radiotel2d2"
objfile as "radioteld2"
type "controlc"
name "command centre"
objfile "backgrnd\pcexport\level1\controlc.ian" scale 4.7
objfile lod 1 "backgrnd\pcexport\low\controlc.ian"
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "adata"
hitpoints 500
points 1500
oncollision "newburn1"
type "controlcd1"
objfile "backgrnd\pcexport\level2\controlc.ian" scale 4.7
texture "backgrnd\sandstne.ppm"
type "controlcd2"
objfile "backgrnd\pcexport\level3\controlc.ian" scale 4.7
texture "backgrnd\sandstne.ppm"
type "livingq"
name "barracks"
objfile "backgrnd\pcexport\level1\livingq.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\livingq.ian"
texture "backgrnd\sandstne.ppm"
group "human"
hitpoints 80
points 1500
oncollision "newburn1"
type "livingqd1"
name "barracks"
objfile "backgrnd\pcexport\level2\livingq.ian" scale 5
texture "backgrnd\sandstne.ppm"
type "livingqd2"
name "barracks"
objfile "backgrnd\pcexport\level3\livingq.ian" scale 5
texture "backgrnd\sandstne.ppm"
type "reactor"
name "data processing plant"
objfile "backgrnd\pcexport\level1\reactor.ian" scale 4
objfile lod 1 "backgrnd\pcexport\low\reactor.ian"
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
hitpoints 50
points 1500
oncollision "newburn1"
type "reactord1"
name "data processing plant"
objfile "backgrnd\pcexport\level2\reactor.ian" scale 4
texture "backgrnd\sandstne.ppm"
type "reactord2"
name "data processing plant"
objfile "backgrnd\pcexport\level3\reactor.ian" scale 4
texture "backgrnd\sandstne.ppm"
type "stackd2"
name "cooling tower"
objfile "backgrnd\pcexport\level3\stack.ian" scale 5
texture "backgrnd\sandstne.ppm"
type "stackd1"
name "cooling tower"
objfile "backgrnd\pcexport\level2\stack.ian" scale 5
texture "backgrnd\sandstne.ppm"
smoke 0 -200 0 rate 8 frames -42 size 270 colour 30 30 30 alpha 32
nextdestroy "stackd2"
oncollision "makefragsdead"
type "stack"
name "cooling tower"
objfile "backgrnd\pcexport\level1\stack.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\stack.ian"
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
smoke 0 -1400 0 rate 6 frames 42 size 610 colour 20 20 20
hitpoints 200
points 1500
oncollision "makefrags"
nextdestroy "stackd1"
type "chimney"
name "chimney"
objfile "backgrnd\pcexport\level1\chimney.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\chimney.ian"
texture "backgrnd\sandstne.ppm"
group "human"
subgroup "powerstn"
smoke 0 -1700 0 rate 5 frames -42 size 110 colour 30 30 60 alpha 80
hitpoints 80
points 1500
oncollision "newburn1"
type "chimneyd1"
name "chimney"
objfile "backgrnd\pcexport\level2\chimney.ian" scale 5
texture "backgrnd\sandstne.ppm"
type "chimneyd2"
name "chimney"
objfile "backgrnd\pcexport\level3\chimney.ian" scale 5
texture "backgrnd\sandstne.ppm"
type "stortank"
name "storage tank"
objfile "backgrnd\pcexport\level1\stortank.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\stortank.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "powerstn"
hitpoints 20
points 1500
oncollision "newburn1"
type "stortnkd1"
name "storage tank"
objfile "backgrnd\pcexport\level2\stortank.ian" scale 5
texture "backgrnd\whites.ppm" transparent
type "stortnkd2"
name "storage tank"
objfile "backgrnd\pcexport\level3\stortank.ian" scale 5
texture "backgrnd\whites.ppm" transparent
type "newradar"
name "globe radar"
objfile "backgrnd\pcexport\level1\radarstn.ian" scale 7
objfile lod 1 "backgrnd\pcexport\low\radarstn.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
hitpoints 80
points 1500
oncollision "newburn1rad"
type "newradard1"
objfile "backgrnd\pcexport\level2\radarstn.ian" scale 7
texture "backgrnd\whites.ppm" transparent
type "newradard2"
objfile "backgrnd\pcexport\level3\radarstn.ian" scale 7
texture "backgrnd\whites.ppm" transparent
type "pylon"
name "pylon"
objfile "backgrnd\pcexport\level1\pylon.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low\pylon.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
hitpoints 20
points 1500
oncollision "newburn1"
type "pylond1"
name "pylon"
objfile "backgrnd\pcexport\level2\pylon.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low1\pylon.ian"
texture "backgrnd\whites.ppm" transparent
type "pylond2"
name "pylon"
objfile "backgrnd\pcexport\level3\pylon.ian" scale 5
objfile lod 1 "backgrnd\pcexport\low2\pylon.ian"
texture "backgrnd\whites.ppm" transparent
type "radtower"
objfile "backgrnd\pcexport\level1\radtower.ian" scale 6
objfile lod 1 "backgrnd\pcexport\low\radtower.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "radar"
hitpoints 50
points 1500
oncollision "newburn1"
type "radtowerd1"
objfile "backgrnd\pcexport\level2\radtower.ian" scale 6
texture "backgrnd\whites.ppm" transparent
type "radtowerd2"
objfile "backgrnd\pcexport\level3\radtower.ian" scale 6
texture "backgrnd\whites.ppm" transparent
type "building1"
objfile "backgrnd\pcexport\level1\building1.ian" scale 6
texture "backgrnd\whites.ppm"
group "human"
hitpoints 30
points 1500
oncollision "newburn1"
type "building1d1"
objfile "backgrnd\pcexport\level2\building1.ian" scale 6
texture "backgrnd\whites.ppm"
type "building1d2"
objfile "backgrnd\pcexport\level3\building1.ian" scale 6
texture "backgrnd\whites.ppm"
type "sat2base"
name "radar relay"
objfile "backgrnd\pcexport\level1\sat2base.ian" scale 30
objfile lod 1 "backgrnd\pcexport\low\sat2base.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "radar"
operate "bradar"
hitpoints 100
points 1500
oncollision "newbang2radar"
child "sat2dish"
name "radar relay"
objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 30
objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
texture "backgrnd\whites.ppm" transparent
position 0 -177 0
sfx "radar1" min 500 max 5000 loop
operate "dostaticsfx"
type "sat2based1"
name "radar relay"
objfile "backgrnd\pcexport\level3\sat2base.ian" scale 30
texture "backgrnd\whites.ppm" transparent
type "sat2dishd1"
name "radar relay"
objfile "backgrnd\pcexport\level2\sat2dish.ian" scale 30
texture "backgrnd\whites.ppm" transparent
position 0 -177 0
type "stand"
objfile "backgrnd\pcexport\level1\stand.ian" scale 4
objfile lod 1 "backgrnd\pcexport\low\stand.ian"
texture "ships\rig.ppm" transparent
group "human"
hitpoints 50
points 1500
oncollision "newburn1"
type "standd1"
objfile "backgrnd\pcexport\level2\stand.ian" scale 4
texture "ships\rig.ppm" transparent
type "standd2"
objfile "backgrnd\pcexport\level3\stand.ian" scale 4
texture "ships\rig.ppm" transparent
type "stand2"
objfile "backgrnd\pcexport\level1\stand2.ian" scale 4
objfile lod 1 "backgrnd\pcexport\low\stand2.ian"
texture "ships\rig.ppm" transparent
group "human"
hitpoints 50
points 1500
oncollision "newburn1"
type "stand2d1"
objfile as "standd1"
type "stand2d2"
objfile as "standd2"
type "towerdish"
objfile as "stand"
group "human"
subgroup "radar"
operate "bradar"
hitpoints 70
points 1500
oncollision "newbang2radar"
child "dish"
objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 12
objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
texture "backgrnd\whites.ppm" transparent
position 0 -320 0
sfx "radar1" min 500 max 5000 loop
operate "dostaticsfx"
type "based1"
objfile as "standd1"
type "dishd1"
objfile "backgrnd\pcexport\level2\sat2dish.ian" scale 12
texture "backgrnd\whites.ppm" transparent
position 0 -320 0
type "rad-bd"
objfile "backgrnd\pcexport\level1\rad-bd.ian" scale 6
texture "ships\rig.ppm" transparent
group "human"
hitpoints 50
points 1500
oncollision "newburn1"
type "rad-bdd1"
objfile "backgrnd\pcexport\level2\rad-bd.ian" scale 6
texture "ships\rig.ppm" transparent
type "rad-bdd2"
objfile "backgrnd\pcexport\level3\rad-bd.ian" scale 6
texture "ships\rig.ppm" transparent
#***********************************
# Buildings w/ 2 damage levels
#***********************************
type "stortank2"
name "storage silo"
objfile "backgrnd\pcexport\level1\stortank2.ian" scale 4
objfile lod 1 "backgrnd\pcexport\low\stortank2.ian"
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "powerstn"
hitpoints 30
points 1500
oncollision "newjustbang"
type "stortank2d1"
objfile "backgrnd\pcexport\level2\stortank2.ian" scale 4
texture "backgrnd\whites.ppm" transparent
type "helipad"
name "resupply pad"
objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
texture "backgrnd\whites.ppm" transparent
group "human"
subgroup "replen"
hitpoints 80
points 1500
operate "bhelipad"
oncollision "newjustbang"
type "helipadd1"
name "resupply pad"
objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
texture "backgrnd\whites.ppm" transparent
operate "bhelipad"
type "hut"
objfile "backgrnd\pcexport\level1\hut.ian" scale 4
texture "ships\rig.ppm" transparent
group "human"
hitpoints 50
points 1500
oncollision "newjustbang"
type "hutd1"
objfile "backgrnd\pcexport\level2\hut.ian" scale 4
texture "ships\rig.ppm" transparent
type "rad-bd2"
objfile "backgrnd\pcexport\level1\rad-bd2.ian" scale 4
texture "ships\rig.ppm" transparent
group "human"
hitpoints 50
points 1500
oncollision "newjustbang"
type "rad-bd2d1"
objfile "backgrnd\pcexport\level2\rad-bd2.ian" scale 4
texture "ships\rig.ppm" transparent
#***********************************
# Buildings w/ 1 damage level
#***********************************
type "building6"
objfile "backgrnd\pcexport\level1\building6.ian" scale 15
texture "backgrnd\sandstne.ppm"
group "human"
hitpoints 30
points 1500
type "vent2"
name "ventilation shaft"
objfile "backgrnd\pcexport\level1\vent2.ian" scale 11
texture "pweapons\misc.ppm" transparent
group "human"
hitpoints 30
points 1500
type "wall-big"
objfile "backgrnd\pcexport\level1\wall-big.ian" scale 7
texture "backgrnd\sandstne.ppm"
group "human"
hitpoints 30
points 1500
type "rockstd"
objfile "backgrnd\pcexport\level1\rockstd.ian" scale 6
objfile lod 1 "backgrnd\pcexport\low\rockstd.ian"
texture "backgrnd\whites.ppm"
group "human"
hitpoints 30
points 1500
type "blue-trk"
objfile "backgrnd\pcexport\level1\blue-trk.ian" scale 6
objfile lod 1 "backgrnd\pcexport\low\blue-trk.ian"
texture "backgrnd\trucks.ppm" transparent
group "human"
hitpoints 30
points 1500
type "esso-trk"
objfile "backgrnd\pcexport\level1\esso-trk.ian" scale 6
objfile lod 1 "backgrnd\pcexport\low\esso-trk.ian"
texture "backgrnd\trucks.ppm" transparent
group "human"
hitpoints 30
points 1500
type "yel-cab"
objfile "backgrnd\pcexport\level1\yel-cab.ian" scale 6
objfile lod 1 "backgrnd\pcexport\low\yel-cab.ian"
texture "backgrnd\trucks.ppm" transparent
group "human"
hitpoints 30
points 1500
type "red-cab"
objfile "backgrnd\pcexport\level1\red-cab.ian" scale 6
objfile lod 1 "backgrnd\pcexport\low\red-cab.ian"
texture "backgrnd\trucks.ppm" transparent
group "human"
hitpoints 30
points 1500
type "efence"
objfile "backgrnd\pcexport\level1\efence.ian" scale 10
texture "backgrnd\whites.ppm"
group "human"
hitpoints 20
points 1500
operate "blamp"
lamplight 0 -110 0 250 100 50 1200
type "hsm"
objfile "pweapons\pcexport\hsm.ian" scale 8
texture "pweapons\misc.ppm" transparent
group "human"
hitpoints 1
points 1500
oncollision "bombexplode"
type "msm"
objfile "pweapons\pcexport\msm.ian" scale 8
texture "pweapons\misc.ppm" transparent
group "human"
hitpoints 1
points 1500
oncollision "bombexplode"
type "bomb"
objfile "pweapons\pcexport\bomb.ian" scale 8
texture "pweapons\dsrtcam2.ppm" transparent
group "human"
hitpoints 1
points 1500
oncollision "bombexplode"
type "rocket"
objfile "pweapons\pcexport\rocket.ian" scale 8
texture "pweapons\misc.ppm" transparent
group "human"
hitpoints 1
points 1500
oncollision "bombexplode"
type "c-lfight"
objfile "backgrnd\pcexport\level1\c-lfightnw.ian" scale 2
texture "cweapons\al-metal2.ppm"
group "aliens"
smoke 0 -30 -110 rate 7 frames -42 size 300 colour 50 80 50 alpha 80
hitpoints 30
shadow "effects\lfightnw shd 1.ppm" transparent alpha low
type "rock1"
objfile "backgrnd\pcexport\level1\rock1.ian" scale 4
texture "africa\l0.ppm"
hitpoints 30
type "rock2"
objfile "backgrnd\pcexport\level1\rock2.ian" scale 4
texture "africa\l0.ppm"
hitpoints 30
type "rock3"
objfile "backgrnd\pcexport\level1\rock3.ian" scale 4
texture "africa\l0.ppm"
hitpoints 30
type "lamp"
objfile "backgrnd\pcexport\level1\lamp.ian" scale 10
texture "backgrnd\whites.ppm" transparent
group "human"
hitpoints 30
points 1500
operate "blamp"
lamplight 0 -185 50 330 280 50 1400
type "oildrum"
name "oil drum"
objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
objfile lod 2 "backgrnd\pcexport\low\oildrum.ian"
texture "pweapons\misc.ppm" transparent
group "human"
subgroup "replen"
hitpoints 30
points 1500
oncollision "bombexplode"
type "rcrate1"
name "crate"
objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
points 1500
oncollision "bombexplode"
type "rcrate2"
name "crate"
objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
points 1500
oncollision "bombexplode"
type "rcrate3"
name "crate"
objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
points 1500
oncollision "bombexplode"
type "rcrate4"
name "crate"
objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
texture "pweapons\dsrtcam2.ppm"
group "human"
subgroup "replen"
hitpoints 30
points 1500
oncollision "bombexplode"
type "m-fence"
objfile "backgrnd\pcexport\level1\m-fence.ian" scale 2.5
texture "backgrnd\trucks.ppm" transparent
group "human"
hitpoints 10
points 1500
type "w-fence"
objfile "backgrnd\pcexport\level1\w-fence.ian" scale 2.5
texture "backgrnd\trucks.ppm" transparent
group "human"
hitpoints 10
points 1500
#***********************************
# Misc/old
#***********************************
type "bush"
objfile "bush.ian" scale 0.6
texture "tree-t.ppm" transparent
hitpoints 30
oncollision "newjustbang"
type "busha"
objfile "busha.ian" scale 0.5
texture "tree-t.ppm" transparent
hitpoints 30
type "tree1"
objfile "tree1.ian" scale 4
texture "tree-t1.ppm" transparent
hitpoints 30
oncollision "newjustbang"
type "tree1d1"
objfile "tree2.ian" scale 0.4
texture "tree-t.ppm" transparent
hitpoints 30
type "tree2"
objfile "tree1.ian" scale 3
texture "tree-t1.ppm" transparent
hitpoints 30
oncollision "newjustbang"
type "tree2d1"
objfile "tree2.ian" scale 0.3
texture "tree-t.ppm" transparent
hitpoints 30
type "tree3"
objfile "tree3.ian" scale 0.6
texture "tree-t.ppm" transparent
hitpoints 30
oncollision "newjustbang"
type "tree3d1"
objfile "tree3a.ian" scale 0.6
texture "tree-t.ppm" transparent
hitpoints 30
type "tree3a"
objfile "tree3.ian" scale 0.4
texture "tree-t.ppm" transparent
hitpoints 30
oncollision "newjustbang"
type "tree3ad1"
objfile "tree3a.ian" scale 0.4
texture "tree-t.ppm" transparent
hitpoints 30
#=====================